# WorldSlate Press FAQ

**Is WorldSlate a game engine?**
No. It is a 2D world authoring tool that runs alongside Unity or Godot. The generator it produces ships inside games made in those engines.

**Is it AI-driven?**
No. Hand-built procedural generation. Voronoi, Delaunay, splines, noise. All deterministic. Same seed plus same params equals byte-identical world.

**What do developers actually ship?**
Readable source code. .gd files for Godot, .cs for Unity. Including the world generator, the math library, and the runtime shell. No sealed binaries, no opaque DLLs.

**What does the runtime shell include?**
A pre-wired starter game. Walkable player, chunk streaming, world map (Tab key), minimap with fog-of-war, zone flags, POI markers. The same kit in Unity and Godot, native to each.

**What about other engines?**
Standard exports cover any engine: .worldslate project, native JSON, biome PNG, placement CSV.

**Pricing?**
Solo tier $19.99 (launch pricing, perpetual royalty-free commercial license). Studio multi-seat licensing by quote: contact@worldslatestudio.com.

**License?**
Royalty-free perpetual commercial license on the runtime that ships in your game. No rev share, no per-player fees, no attribution required. Public-domain sprites included.

**Sprites included?**
1200+ public-domain SVGs across architecture, decor, furnishings, items, and nature themes.

**Multiplayer? Networking?**
WorldSlate is single-player authoring. The generated worlds run anywhere your engine targets.

**Editor only on Windows?**
For now, yes. Exported games run anywhere the engine supports.
