Standalone app · Godot + Unity · Coming soon

Build 2D worlds visually.

Stop writing world gen code. Paint your world once, regenerate it with any seed, and open it in your engine with one click.

From blank canvas to playable world

Four steps. No code. Any 2D engine.

1

Generate

Pick a world shape. Tweak sliders until you like it. Change the seed for a new variation. Biomes, rivers, and zones appear instantly.

2

Paint

Place trees, rocks, and buildings with brush tools. Decorate one region and WorldSlate learns your style for the rest.

3

Regenerate

Change the seed. Your hand-placed landmarks stay put. Everything else regenerates with the same density and style.

4

Export

Click "Open in Godot" or "Open in Unity." A runnable project appears. Press Play, walk around your world.

Everything you need, nothing you don't

Built by an indie dev who got tired of writing world gen from scratch for every project.

🎨

Paint Once, Fill Everywhere

Decorate a small area by hand. WorldSlate learns exactly how you placed things and fills the rest of the world to match—same look, different positions.

🌱

Landmarks Stay Put

Hand-placed content never moves between seeds. Boss arenas, story locations, curated setpieces—always exactly where you put them.

🌍

Infinite Variations

Change one number and get a completely different world with the same feel. Multiple generator types and live slider controls give you full creative control.

📦

One Click to Playable

Click "Open in Godot" or "Open in Unity." A complete runnable project appears with your world loaded. Press Play and walk around.

📜

Share Your Style

Export your world's look as a recipe file. Share a "dense fantasy forest" that anyone can drop into their own project.

⚙️

Zero Setup

Standalone app. Download, run, point at your sprites, start painting. No engine installation, no scripting, no dependencies.

Works with your engine

Export data to any engine. First-class runtime addons for Godot and Unity.

🎮

Godot

One click generates a complete Godot project. Press F5, walk around your world. Chunk streaming and obstacle loading included.

Runtime Addon
🎲

Unity

One click generates a Unity project. Hit Play, walk around. Same world, same content, native C# runtime.

Runtime Addon
📄

Any Engine

Export as JSON, Tiled, PNG, or CSV. Open standard formats that work with any engine or custom pipeline.

Export Formats

Your data, your way

Six ways to get your world into your game. Pick what fits your workflow.

🚀

Open in Engine

Generates a complete Godot or Unity project. One click to playable.

🗺️

Tiled .tmj

Opens directly in the Tiled editor. Import and export both work.

📋

JSON

Complete world data in a single file. Nothing lost.

🖼️

Biome Map

Color-coded PNG of your biome layout. Great for reference or custom pipelines.

📊

CSV

Flat spreadsheet-friendly tables. Easy to parse from any language.

🏷️

Recipe Files

Share your world's generation rules and fill style as standalone files.

Ready to build worlds?

Download WorldSlate and go from blank canvas to playable world in minutes.