About
An indie tool,
by an indie dev
WorldSlate started as scaffolding for a survival game I'm building solo. It became something other devs might want too.
Community
Join the WorldSlate Discord
Dev updates, sneak peeks, feedback channels. The fastest way to follow the launch and shape what gets built next.
I'm Inidar. I've been shipping tools for game communities for years; WorldSlate is the first one I'm putting on a store page.
I'm working on a (still untitled!) top-down survival exploration game with procedural worlds, base building, and a persistent overworld that heals as you progress. WorldSlate started as scaffolding for that game. I needed a way to author worlds visually instead of writing disposable generation code for every layout I wanted to try.
A few months ago I quit my day job to make the game full-time. WorldSlate came with me; it's my daily driver, and as I've improved it over time it's become clear other devs might want it too.
This is my first commercial release. If you've come from the modding scene, you may already know me: my mods and tools have crossed 100k+ downloads across Inidar Academy (Home of Pokemon PLA+ and SV+) and TerrariaModder, a modding framework for Terraria 1.4.5.
If WorldSlate does well here, it helps fund the game it was built for. And since I'm still building that game on it, the tool is going to keep getting better whether it sells well or not.
Hope it saves you the same headaches it saved me.
When you "Open in Unity" or "Open in Godot," you don't get a sealed export. The world generator ships as readable source code in your project. Yours to read, modify, and ship inside your game. Royalty-free, perpetual, no attribution required.
Want this in your game?
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