Press kit · v1.0
Logos, banners, the screens you'll see in the box, the sixteen templates that ship with it, copy you can paste, and the line to reach us. Royalty-free for any coverage of WorldSlate.
Two zips, both royalty-free for use in coverage.
Main — banners, screens (clean & labeled), all sixteen templates, icons, press copy, gifs.
Trailers — the three MP4 clips.
WorldSlate is a 2D procedural world studio that ships its generator inside your game.
Design how procedural worlds generate with sliders and brushes for biomes, rivers, zones, and landmarks. One click opens the project in Unity or Godot as a pre-wired starter game — walkable player, chunk streaming, world map, minimap with fog-of-war, zone flags, POI markers, all hooked up. The live world generator ships as readable .gd or .cs source in your project, royalty-free. Players hit "new world", your game runs the same generator with a fresh seed.
100-word boilerplate · more in §08
Crops down cleanly to OG and Twitter sizes.
Every template is a working seed. Open it, change the seed, get a fresh take on the same idea. From caldera lakes to spiral vortices.
Fact sheet, boilerplate at three lengths, FAQ, and pull-quotes from the developer. "Copy" buttons drop straight into your clipboard; the .md downloads carry the full versions.
A standalone 2D world authoring tool. Design procedural worlds with sliders and brushes (biomes, rivers, zones, landmarks). One click opens the project in Unity or Godot as a pre-wired starter game with player, chunk streaming, world map, minimap, zone flags, and POI markers. The world generator ships inside the project as readable source code, so each of your players can roll their own infinite procedural worlds at runtime, deterministic from a seed.
The live world generator as readable .gd / .cs source. Voronoi, Delaunay, splines, noise — all in your project. Players hit "new world", your game runs the same generator with a fresh seed. Infinite procedural worlds, your engine, your code.
.worldslate project (world recipe + all placements), native JSON, biome PNG, placement CSV.Royalty-free perpetual commercial license on the runtime that ships in your game. No revenue share, no per-player fees, no attribution required. Public-domain sprites included.
Will be announced closer to launch. Royalty-free perpetual commercial license, no per-player fees, no revenue share.
Jean, better known as Inidar online, quit his day job to build a top-down survival exploration game full-time. Has shipped mods and developer tools across Inidar Academy (home of Pokemon PLA+ and SV+) and TerrariaModder (a modding framework for Terraria 1.4.5) that have crossed 100,000 downloads. WorldSlate is his first commercial release; built as scaffolding for the in-progress survival game.
WorldSlate is a procedural world studio for Unity and Godot. Open in your engine for a walkable game in one click. Ship the live world generator inside your game so each player rolls their own infinite procedural worlds.
WorldSlate is a 2D world authoring tool for Unity and Godot. Design procedural worlds with sliders and brushes. One click opens a pre-wired starter game with a walkable player, chunk streaming, map, minimap, and POI markers. The world generator ships inside your game as readable source so each player gets infinite procedural worlds.
WorldSlate is a 2D procedural world studio that ships its generator inside your game. Design how procedural worlds generate with sliders and brushes for biomes, rivers, zones, and landmarks. One click opens the project in Unity or Godot as a pre-wired starter game: walkable player, chunk streaming, world map, minimap with fog-of-war, zone flags, POI markers, all hooked up. The live world generator ships as readable .gd or .cs source in your project, royalty-free. Players hit "new world", your game runs the same generator with a fresh seed. Infinite procedural worlds, deterministic, no AI.
No. It is a 2D procedural world authoring tool that runs alongside Unity or Godot. The generator it produces ships inside games made in those engines.
No — pure deterministic procedural generation. Voronoi, Delaunay, splines, noise. Same seed plus same params equals byte-identical world, every time.
Readable source code. .gd files for Godot, .cs for Unity. This includes the world generator, the math library, and the runtime shell. No sealed binaries, no opaque DLLs.
A pre-wired starter game — walkable player, chunk streaming, world map (Tab key), minimap with fog-of-war, zone flags, POI markers. The same kit in Unity and Godot, native to each.
Standard exports cover any engine: .worldslate project, biome PNG, placement CSV, native JSON.
Will be announced on launch.
Royalty-free perpetual commercial license on the runtime that ships in your game. No rev share, no per-player fees, no attribution required. Public-domain sprites included.
1200+ public-domain SVGs across architecture, decor, furnishings, items, and nature themes.
WorldSlate is a local tool and does not require an internet connection. The generated worlds run anywhere your engine targets.
For now, yes. Linux and macOS are on the roadmap. Exported games run anywhere the engine supports.
"WorldSlate started as scaffolding for the game I quit my day job to build. I needed a way to author worlds visually instead of writing disposable generation code for every layout I wanted to try. The tool got good enough that other devs might want it too."
"Real ownership, with no sealed binaries, no opaque DLLs, no AI."
"One click in Unity or Godot, press F5, you are playing. Then keep tweaking the generator while the game is live."
— Inidar, creator of WorldSlate
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